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Mass effect 2 configuration utility not working

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Those set the min and max texture resolution to use and also the LOD bias, 0 is neutral and means to use the original texture and then use LOD1 up to whatever level is used (12 being max I believe, each step halving the texture resolution so 512 down to 256 and so as the textured object gets further from the player to put it simple.) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0) (Or BioEngine.ini directly if Coalsced is taken apart first, heh.)

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To be more specific I'm fairly certain it was due to all these types of values in the Engine section of that INI file.